Does anyone have any experience resolving this? I think the issue may be with Google's PlayServicesResolver, but I am not sure how to address it? I have tried deleting the PlayServicesResolver folder the FB SDK adds to the project and installing the Google -1.6.0 but that did not help. Private void OnFBHideUnity(bool isUnityShown) I don't believe this is an issue with my code, but here is what I had: using Facebook.Unity įB.Init(OnFBInitComplete, OnFBHideUnity) My code works fine on my machine, but when I push to an Android device, the app dies right at startup and the error is: Error AndroidRuntime : Unable to get provider : : Didn't find class "" on path: Currently, I am just authenticating with it. I am not sure if this question is best asked here or in a different channel, but I trying to use the Facebook SDK in my app. But, when I push to an Android device and run it, the app crashes on start, with an error stating: When I run the application on my dev computer, the app runs fine. Currently, I have added very limited code. I am trying to use the Unity Facebook SDK in my game.
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